Creativity beats compromise when you invent options before deciding
A product squad kept arguing over which feature to build next. Every planning session turned into a debate about the one right answer, and the coffee always went cold. The manager tried something new: “We’re not deciding today. We’re inventing.” For twenty minutes, everyone tossed ideas on sticky notes. A few were silly on purpose—“ship a cardboard prototype”—which made it safer to go bold. No one had to defend anything. The wall filled with options.
Then they shifted gears. Using a Circle Chart, they jumped up a level: what’s the real problem? Customers were overwhelmed at setup. Diagnosis done, they listed general approaches—reduce choices, guided setup, later customization—then returned to concrete actions. Three ideas stood out: a starter template, a 10‑minute ‘first win’ tour, and a follow‑up call in week two. They starred those and scheduled a separate decision slot with the data team.
A micro‑anecdote sealed it. One designer shared how her dad refused to use a new TV because the remote had too many buttons. Everyone laughed, then nodded. The ‘first win’ tour became the team favorite. At the later decision meeting, they combined it with the starter template and piloted on a small cohort.
This pattern is deliberate. Judgment kills imagination early, so split inventing from deciding. Multiple options beat single answers because they widen bargaining space and lower defensiveness. The Circle Chart forces you to diagnose, theorize, and return to practical moves, which multiplies good ideas. When you star and improve, you preserve momentum without committing under pressure. It’s not compromise, it’s design.
Call a brief session and make it clear you’re inventing, not deciding, so people can toss bold ideas without fear. Climb the Circle Chart from specifics to diagnosis to approaches, then back to concrete options, and make sure you list at least two or three viable paths. When the time’s up, star the top ideas and polish them, and book a separate decision slot so you don’t grab the first half‑fit solution. Run this play with your next team choice and see how much better your options get.
What You'll Achieve
Internally, you’ll replace fear of judgment with playful focus and better group energy. Externally, you’ll generate more high‑quality options, reduce deadlock, and choose solutions that perform in the real world.
Hold a judgment‑free brainstorm sprint
Separate inventing from deciding
Announce a 15–20 minute no‑critique session. Wild ideas welcome, no commitments made. This frees the group from fear of looking foolish and sparks better options.
Use the Circle Chart
Move between specific issues, general diagnoses, general approaches, and back to concrete actions. One good idea often breeds four more when you climb the ladder and return.
Put two or more on the table
Always present at least two options to prevent premature anchoring. Add one obviously bad option to signal that nothing is a commitment yet.
Star and improve, later decide
After the sprint, star the top three, improve them, and schedule a separate decision meeting. This maintains momentum without rushing into a half‑fit choice.
Reflection Questions
- Where do we routinely decide too soon and kill creativity?
- What’s our core diagnosis, and what general approaches does it suggest?
- How can we guarantee at least two viable options every time?
- Who needs to be in the room for inventing versus deciding?
Personalization Tips
- Work: A sales team brainstorms delivery models, then stars ‘starter bundle now, custom add‑ons later’ and tests it for two clients.
- Community: Volunteers list ten festival layouts on a whiteboard, then combine the best parts into one workable plan.
Getting to Yes: Negotiating Agreement Without Giving In
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