Actionable Gamification: Beyond Points, Badges, and Leaderboards
Read in the App
Full actionable summary
Playing games is something that we don’t have to do at all. We play only because we like to. Even though it is completely unnecessary, humans spend so much time playing games!
This book is not about games. It’s about strategies that are used in games and can be adopted to any product we know. Yu-kai Chou was addicted to many games, and he figured out what the psychological triggers are that made him waste so much time on games. He invented a framework called Octalysis that can be used to make any product or service much more rewarding, addicting, and playful.
Among all the different books that talk about these things related to the psychology of users of your product, this is probably the most concrete book, with dozens of strategies ready to use.
What You'll Learn
This summary distills the key insights from Actionable Gamification: Beyond Points, Badges, and Leaderboards into actionable steps you can apply immediately. Perfect for busy professionals who want to learn and implement quickly.
Read in the App
Get the full actionable summary with our mobile app
Key Insights & Chapters
Actions to Take
Get Full Access in the App
Download Mentorist to explore detailed action steps, track your progress, and build lasting habits.
Experience the Full Summary
Read comprehensive summaries and track your progress with our mobile app